Shipping Store Simulator 2037 – PC Preview

0 0
Read Time:6 Minute, 32 Second

Did you ever want a slice of the shipping pie? Get products in and have them picked up for a hefty commission? Well, now you have your chance with Shipping Store Simulator 2037, a one-stop shop to riches and fame, today a dingy office, tomorrow a trip to the moon on a spaceship. All you have to do is fulfil a few orders, simple, right? Time to flip the open sign to green, the world awaits.

Boxing Clever or Card Bored out of my Mind

Having worked for small businesses most of my life, this shouldn’t be much of a challenge, after all, I have learnt a lot. All I have to do is get in the goods and fulfill orders, the more I think about it the more I wonder how Playstrom have turned it into a game. I am sure that my sales targets as well as my anticipated excitement levels will both be reached.

A wall is directly in front of you. The right part is plain beige and the left is part of a roller shutter. There is a button that lists four completed deliveries, times are 9 am, 10 am, 3 pm and 4 pm. To the far left it states that the buniness is closed, also that marcus's order has to be completed and that 2 out of 4 festive orders have been completed.
Getting up close and personal with the wall.

Gameplay

Shipping Store Simulator 2037 is a first person experience of running a shipping store. Essentially, if you keep the clients happy, you win. Order the goods in, label them up and then distribute them to the customers. Get a few special orders to deliver personally as well to get some more exclusive clientele.

You take over a small premises where you are going to set up shop. Everything you need is here, a fridge, dartboard, and a sofa to sleep on is a great start. To cut a long story short Shipping Store Simulator is all about efficiency, put things where you need them, make sure you don’t run out of anything and get robots to do the work for you. An average day will consist of…take delivery, label delivery, put delivery on a shelf, and then sell delivery. If this tickles your trout, then you should be all over it by now.

Money comes in, buy things to make life easier, in my case, Mike, and Mike 2. Expand your warehouse to fit in more shelves to get more stuff in to sell more stuff to make more money. Sleep, repeat.

There are rivals to deal with, as you would expect. Play by the rules and just be better than them, they will use dirty tactics to undermine your success. It’s almost an underlying story, but really in reality it really doesn’t add to the game. There may be a lot more to this, but as the demo was very short any true aim of the game was just a single clue on the wall. A map of the city that showed sectors where your company and your rival company were mainly operating. At one point the map started to change colour, so influence must be a thing. Rocket Post for the win.

The demo did not reveal much that was clearly evident in the full game, there was mention of drones, but that was as far as it went.

A map of Cranelock City on a wall. The city is divided into 10 sectors and each has a colour to represent which company holds the main delivery contact for that area. one orange to show that rocket post is better and one is blue to say that Quick box is better. There is a zone turning orange to suggest that Rocket Post is starting to dominate.
One day I shall deliver boxes to the whole city, mwahahaha!!

What’s good?

Shipping Store Simulator 2037 generates a sense of not being able to rest and chill, there always seems to be something to do. Some manual jobs like taking out the trash or mopping the floors, or more game related tasks such as getting rid of empty boxes and restocking the shelves. Efficiency is key, get the shelves in prime position to minimise the time for a robot to serve a customer, this will maximise profits. There are external tasks as well, such as delivering special orders, take a walk and see what’s going on, I’m sure the robots can cope.

The fact that Shipping Store Simulator 2037 can be played in daily chunks is a huge plus. A day a day keeps the debt collectors at bay.

What’s not so good?

Repeat, repeat, repeat. The word game is redundant really, simulation is definitely the right word. The repetitive nature of the experience was very much a drag, I felt more like I was wasting my time than achieving anything, though that being said, the pace meant that just one day at a time wasn’t too much of an ordeal.

There seems to be a real lack of decision-making, you can complete every task assigned very easily. The story element is almost just something patched on to avoid the samey nature. You just follow the instructions and it is all good, no alternate routes, but I guess there is always the option to simply not do something and see what happens.

I suffered really badly from motion sickness whilst playing. I adjusted the settings and it is now a little more bearable, I am not sure what is causing it, whether it is too realistic (somehow I doubt) or just too much movement, I am not sure. After day one I had to lay down for about half an hour. I might just be getting old as my son said there was no issue at all for him.

At the end of the day and the start of the day time does not pass allowing you to easily set up for the day, get everything fully stocked and ready. This really takes away the frenetic aspect of the day.

A humanoid robot is stood on a charging platform overlooking a few shelves in a warehouse. He is called Mike. Day 5, day end.
Mike is resting and shelves need restocking. A good day.

What’s confusing?

When you order something, it appears instantaneously. If that were possible, why does your little shop even exist? Clearly there is a company out there that does it better. Questions need to be asked.

Graphics & Audio

The graphics in Shipping Store Simulator 2037 do the job they need to. They do not have the wow factor, but they fit nicely in the satisfactory zone. One issue that did bug me was that there seems to be very few different characters, and when you see four of the same model walking down the street within a small area it is very frustrating. All in all though you can easily see what everything is, the boxes are clearly labelled, and that’s the main thing.

The audio however is a whole new ball game, it seems to be there because someone decided it was better than silence. Well in my humble opinion they were wrong. No one needs to be subjected to this level of lame in any game (I mean simulation) really.

A chart stating how well or bad I have done. Expenses against revenue to give a total profit per day. Also on the screen is a breakdown of orders, number received, number used and VIP orders delivered. It is a very dull
Nap time!!

Longevity

Shipping Store Simulator 2037 is definitely more of an experience, one I don’t want to repeat. Having said that, in all fairness, the game is playable, and has you wanting to play the next day to see if anything happens. The demo is genuinely too short to give an accurate representation of all that it could be. Is the turf war more interactive? What elements of strategy can really be used? How do drones work? Is there going to be less micromanagement and more fun gameplay? If the answer to these is yes, then I am sure it will be a lot more fun, but if the answer is no, then it’s a no from me.

Final Thoughts

Maybe if you are really into simulations you might want to add Shipping Store Simulator 2037 to your list of games to play, but personally I think so much could have been done better and more interactive, it was more of an instruction simulator than anything else. There are some good things and some bad things, so maybe Shipping Store Simulator 2057 will be a vast improvement. I live in hope.

Disclaimer: A code was received in order to write this review.

Thumb Culture

YouTube | Facebook | Twitter | Instagram | Discord | Podcast

About Author

Average Rating

5 Star
0%
4 Star
0%
3 Star
0%
2 Star
0%
1 Star
0%

Leave a Reply

Your email address will not be published. Required fields are marked *