Blades, Bows and Magic, developed and published by Funk Games, arrives on Steam with a smart little pitch. It takes the card battler formula, strips away most of the clutter, and builds the whole thing around placement, abilities, and a rock-paper-scissors core. Warriors beat Archers, Archers beat Mages, Mages beat Warriors. Simple. Clean. Easy. That approach gives it an immediate charm, especially if you do not fancy wrestling with a hundred systems before the first fight. Nevertheless, that simplicity creates its own friction. Blades, Bows and Magic often let you understand exactly what should happen, but they do not always let you make it happen. The result is a card battler that feels approachable and lively, but also more random than strategic as the novelty wears off.
Blades, Bow...