Crimson Desert PC Preview Event

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I was luckily enough to be invited to London by Pearl Abyss to play their up-coming game Crimson Desert. There I watched a video explaining the game’s combat and some information about each of the four bosses. Afterwards we got to get hands on with the game, and what a treat it was.

Warning! GIFs in this article contain flashing lights.

Skill is the key

Within this preview event I got to play as the main character Kliff in a small segment from the game. In the full launch we will get to venture into the large continent of Pywel, but sadly I didn’t get to see this, this time! I’m looking forward to checking out the various towns and biomes we might get. If you’re looking forward to Crimson Desert, why not check the Steam Page here and give it a wishlist!

Kliff standing looking out to the vast world ahead. In the great distance a town is visible and desert area. The weather is clear, and some light foliage is seen nearby.
Couldn’t go any further, but I will one day.

Gameplay

The focus of the 60-minute demo was to show us how the combat feels. Unlike other RPGs where you would tie a skill to a specific hot-key, Crimson Desert aims for their combat to be more engaging. Imagine a fighting such as Tekken, but in an open-world fantasy game. Kliff can kick foes with great force or stop them with his force palm. Which itself is built up with a spirit meter.

These two stood out the most to me, due to them allowing further extension when making combos. For example, jumping then using Force Palm will give Kliff more air time. Allowing him to slow down time and auto fire with his bow (if done correctly). For those seeking a challenge, I believe you’ll find it here with Crimson Desert. The one I struggled with the most was keeping my stamina up, I kept struggling to maintain my bar since building it back up. Or, as comedically put by one of the team, “A skill issue”.

The two bosses I beat

During my time with the preview build I could select four of the in game bosses to take on. Each one had a star rating for us to know how long in particular they would take to fight. While playing, I did manage to beat two of them (barely). Firstly, I tried my chances with Staglord, he’s a beefy-looking Barbarian. And just as mean as he looks. With powerful charge attacks and AoE moves, I had to learn fast on how to counter or stop him. One of Pearl Abyss team was helpful and explained that the environment was also a tool we could use to our advantage.

A snow covered battle arena with loads of broken crates. A large man wearing a Stag's head blasts an aura which is shown with a red sparkle affect. In the bosses hands are a sword and shield. The main character is thrown about by the bosses attacks and rolls away.
This guy is relentless!

Next up was Hex Marie, a dark and powerful sorceress. She continuously summons monsters to overwhelm Kliff and when they’re killed, drop mines. These mines cause a poison/bleed effect that slowly chipped at my health. What I liked was although, I could run an attack her, Crimson Desert pushes you to find better solutions. So that’s what I did, with Kliff’s bow I launched up in the air firing off explosive arrows. This was my ticket to closing the distance to Marie.

Kliffe jumps up in the air and uses an ability that lets out a green pulse. This then high-lights enemies around him while slowing down time. After aiming at one enemy, he let off an arrow that explodes, with a nearby purple mine going off as well.
I tried to get the high ground.

The two I didn’t have time to fight.

The other two bosses I didn’t fight because of my limited time, were The Reed Devil and Queen Stoneback Crab. Out of the two, I really wanted to fight the Queen most, however, the fight was labelled as long, and I didn’t want to waste time on one boss.

With that, I’ll do my best to explain what each had to offer. Reed Devil was a fast attacking foe that uses a variety of slashes that will keep you on your toes. At some point in the fight, when he has taken some damage, he will summon totems. Kliff will have to destroy these with his various tools and strong skills before being able to hurt the Devil again.

Two men fighting in a white field of reeds. One is wearking a tribal mask and keeps dashing around leaving a white puff of smoke. Before the masked man attacks orange sparkled hues are seen and left once the attack is over.
Keeping you on your toes!

And lastly, and the one I regret not fighting, the Queen Stoneback Crab. Unlike the other three, she is more of a puzzle boss, which I loved the sound of. In the video they showed I would have had to locate three weak-points on the body then climb up to them and stab them. Much like the game Shadow of the Colossus. Sounds easy, but with the Queen causing upwinds that keep knocking you off. That could cause a lot of problems.

Puzzle Combat

There are two reasons I wanted to fight the Queen in Crimson Desert. One, I prefer fighting monsters. And two, it wasn’t just a normal fight, it was creative and showed that the devs don’t want all their fights to be the same. A puzzle-style fight really helps when breaking up the game’s flow. You think you’re gonna need to prep big for a boss, but nope, just do this and don’t fall off. I just love it, a good example from my memories is probably The Bed of Chaos from Dark Souls 1. It didn’t just require you to hit it over and over.

Kilff the protagonist jumps onto the back of a large rock creature. He climbs up to a gem and smashes it. With the gem exposed, he attempts to stab it with his dagger. The creature is covered in a large amount of moss with some small bushes perturbing out of it. Atop its head is a bile of jars and near them some water spouts.
Holding on for your life!

Other Features to mention

 I was told Kliff will also be able to climb various terrain, and glide through the air thanks to his skill Crow Wing’s. You’re able to carry two different weapons with you. One neat feature is the ability to pick up weapons from the ground. Cooking will be available in the game, however, I’m not sure if crafting/blacksmithing will be. There wasn’t a lot of detail on the cooking feature, but it will be typically used for buffs.

A wheel displaying all the equipment Kliff has. There are two slots for melee weapons, one for his shield, a lantern. Two slots for food/consumables, his bow and arrow types. The left high-lights information for the player to understand Kliff's stats such as health and attack speed.
Neat little equipment wheel.

Since we at Thumb Culture believe, everyone should be able to game without issue, I did ask what kind of accessibility options in Crimson Desert we can expect. So far the options are limited to remapping your buttons to better fit your needs, and I might have heard a hint of aiding in colour blindness. However, I’m not certain.

Final Thoughts

The preview left me feeling bitter-sweet. Bitter because I want to get better at the game, and sweet because I’m looking forward to what Crimson Desert’s final product will be. The combat is intricate and encourages the player to try new ways to beat the bosses. Because in the end, it will come down to each player’s skill to beat the bosses. Although don’t get me wrong about the demo, I was limited to what I had at my disposal. I was told we can look forward to cooking dishes for buffs, finding weapons and armour to increase attacks. And a whole wide world filled with interesting locale/people.

But this is what “I” was told, so hopefully when the Crimson Desert Launches sometime this year. We can really see what we get.

Disclaimer: A code was received in order to write this preview.

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