
I love it when studios have a go at making a game of the SCP universe. And HST Studios is shooting their shot. Entering early access is SCP: Fragmented Minds, a new survival horror where we will fight or hide while trying to uncover the truth in an abandoned facility. Its first full chapter is out now on Steam for £7.99.
SCP-TC-J [CodeName] Thumb Culture Preview

I’m glad to be checking out another single-player SCP game. The amount of creatures and organizations they have gives a lot of chances to tell a new story. The SCP Foundation has something for everyone, from gods to something resembling a cute orange jelly pal. I have already played a couple of other games which are okay, but I’m hoping SCP Fragmented Minds can really push it. One I reviewed not so long ago is Go Home Annie, while the other I loved but haven’t reviewed is SCP: Secret Files. Bothare excellent in their own way, but Secret Files goes through a lot more SCP types. If you want to check my thoughts on Go Home Annie, then click here.
Gameplay
Since there is only one chapter and the opening kinda just says to be wary of SCPs in general. So into the gameplay. SCP: Fragmented Minds has us exploring/sneaking around Site-113. We have a stamina bar to manage and can find a lot of materials to use for crafting. Although we could craft, it doesn’t really play a major part right now and even dismantling isn’t implemented yet.

There is combat in the game, but the main focus is stealth. At some point, we get a wrench as a melee weapon. And a welder gun which is used to shoot vaults of electricity to temporarily open doors. There are fun platforming moments and some obstacles, but nothing too annoying. I was a little confused about the hacking mini-game, but I could just be dumb.
Graphics & Audio
The one issue I encountered when playing SCP: Fragmented Minds was during the beginning cutscene. It froze while the audio continued, and I had to restart the game a few times for the cutscene to work. However, since this is an early-access game, it’s expected, so I wouldn’t judge it too harshly. Especially compared to what the game did well. The graphics looked great, the audio was clear and the voice acting was good. The best part for me, though, is the SCPs themselves. You only encounter one SCP in Chapter One, but it’s designed really well like the artwork almost brought to life.

I’m a massive fan of anything to do with creatures or monsters, hence my love for SCP. The absolute cream of the crop? The niRE section in the main menu; allows you to look at the SCPs you’ve encountered character models (even though there was only one, it also showed its different variations). This is a huge selling point for me and it was amazing to see SCPs made flesh, and seeing them in such detail. I cannot wait to see which SCPs the game brings in future chapters, and furthermore can’t wait to see them up close in the niRE menu.
Longevity
Since it is the first chapter, I’d say three hours of playtime is fair. Once I finished it, you can get a glimpse of how chapter 2 is progressing. So if you’re impatient and don’t care for spoilers (unlike me), you can check that out. HST Studios does say that SCP: Fragmented Minds Chapter 2 is coming soon.
Final Thoughts
My first impression while playing SCP: Fragment Minds was it felt slow. But it does so for a good reason. As I explored the facility and looked through notes/audio files, I got more curious. I was a little disappointed with only one SCP making a show, but when I finished the chapter, I was grinning. Mainly because the final cinematic is what I think it is.
For what we have so far, it’s great and for only £7.99, I’d highly recommend checking out. Hopefully, if all goes well, we can see more SCP-inspired single games of this quality.
Disclaimer: A code was received in order to write this review.
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