Misfit Village brings us their new game set in the SCP Universe. It’s named Go Home Annie and has us step into the shoes of D-level personal who attempts to uncover some harsh truths. The game is available right now on Steam for £16.75.
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Annie are you okay?
I’ve always loved the SCP Foundation lore, although I wouldn’t say I know it extensively. Its main appeal to me is the actual SCPs. An SCP is an object, creature, anomaly, or humanoid that breaks the rules of nature. Some of my favourites are: SCP-024, SCP-3000, and SCP-662. So it’s rare I see a single-player game based in that universe. I’ve only played one so far, as the others are multiplayer.
I’d love to know what your favourite SCP is down in the comments.
Gameplay
Go Home Annie is a linear story-driven game, so you’ll largely follow objectives with some puzzling solving here and there and some (sometimes trippy) platforming sequences. Mechanics vary as, while present, some sequences are brief and you don’t use them again. There are some minor platforming segments, some stealthy sneaking and most interestingly, using the camcorder.
The camcorder doesn’t work how you’d expect. Sometimes it shows what isn’t there, but should be there or something else. For example, it may show you the solution to an unsolved puzzle which you need to match to camcorder footage or the location of an item you need in an area you haven’t been to yet. Though your time with the camcorder is brief, I thought it was a pretty cool concept and wish it had more limelight. There are some dialogue choices in the game, but it’s more of a choosing between A or B scenario, and the choice doesn’t seem to have any baring on the game’s outcome.
Graphics & Audio
Go Home Annie looks great environmentally. Colours, textures and lighting all look fantastic and really help set the scene. A small amusing detail I like is that the beginning credits had redacted names. The music also does a good job of setting the mood in various parts of the game (one part reminded me of the music in the Fatal Frame series) and the voice acting is decent too. The only let-down part was maybe the character models. They looked quite clay like and not as detailed as everything else, and the lip synching was quite blocky.
Longevity
I finished the game in just under four hours. There isn’t another ending to achieve, from what I could tell. There are collectables that come as a pink flamingo. When you play the game, you’ll see what I mean. With twenty-two achievements, the only reason to replay would be to get one trophy from what I can see. As it requires you to get a specific item in a different way.
Final Thoughts
Go Home Annie is fun with some interesting aspects but the story, while straightforward, feels like it’s missing key parts. One being the bounding with the two side characters you can talk to. I feel like we should have more interactions to better develop them. The actual SCPs are great, although it feels like they take a backseat in the game.
The puzzles were enjoyable, especially the house ones with the four rooms. The car segment went on too long honestly and the driving was a little clunky. A few bugs occurred during my play through where the map wouldn’t load, leaving me in a black room. It was easily fixable by loading a previous save, but it happened a couple times.
Now, Go Home Annie is a fun short mystery game with little twist, but as a game based in the SCP Universe. Personally, I found it lacking, but for more adept SCP lore lovers, you might think otherwise. If you love the SCP Universe, this might be up to your alley. I’d also recommend checking out SCP: Secret Files.
I’m giving Go Home Annie the Thumb Culture Silver Award.
Disclaimer: A code was received in order to write this review.
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