We Were Here Tomorrow PC Review

We Were Here Tomorrow is an Adventure, Co-op, Puzzle game from Total Mayhem Games. It is the sixth installment to the only game Total Mayhem Games makes. But, they live up to the expression, “If it ain’t broke, don’t fix it” to the maximum! I’ve been playing their game since the first We Were Here and love the puzzles these folks come up with. So, I’m going to need you to cooperate with me and get this review started.

I thought a Jester’s job was to be funny…not to define the laws of everything in the world?!

Stylized industrial interior with a penguin beside railings, pipes, and a sign reading “EML: Ethics Matter Laboratory.”
I feel like this is a personification of us waiting for our teammate to get on and play the game.

Gameplay

We Were Here Tomorrow starts off where The Friendship left off. Rescuing the solo survivor of the last game and heading to a weird tear in the sky. Both explorers start heading towards the anomaly in the sky. However, the pulse from the anomaly causes the ice underneath us to break and we freeze to death. Suddenly, we’re woken up from pods in separate rooms and speaking to what seems to be the only staff member on site.

We help out this scientist with trying to get different sites up and running again. Honestly, I have felt it was just another trick or possession of the Jester going on. But, without any evidence, we move forward to fix generators, gaining access to closed labs playing with portals. That’s right! Playing with a portal. However, you need to play with magnetics before you get to touch temporal rifts through time.

The puzzles this time around are absolute brain teasers! My brother Nerix and I were having some smooth sailing during the first act of the game. Yet, we had to stop and rest whenever we were stuck on the solution for the generator. This is a reminder that if you’re ever stuck in a puzzle, take a break or nap and come back tomorrow. The game and puzzle will still be here when you get up.

Futuristic purple control room with a green medical chair, wall panels, cables, and a first-person game interface.
So, they’ve covered the issue of playing ping pong, but how did they solve that for the ball?

PUZZLES THIS TIME AROUND ARE SPLITTING LIKE ATOMS

Honestly, I had to make a separate section just to discuss the main aspect of the game being puzzles. Total Mayhem Games made some real head scratchers. Which when solved gives you the biggest hit of dopamine and makes you feel smarter than earlier. Having us use the new gadgets like the Goop gun and Grappling hook has made it fun to aim at a teammate. The grappling must really have taken inspiration from the sticky hand since whenever Nerix hits my face, it looks like a neon blue starfish.

The goop is literally what the name states and it is a gun that can make a block to help get higher or make someone heavier. Which I did hit Nerix with a few shots of goop. Lastly when covering puzzles, take your time and try your best to speak to one another. Because communication is key…even through a time rift portal.

First-person game view of a corner with cat artwork and a “YOU’RE FIRED” note; a green-gloved character holds a weapon.
So, Rabies Rodney has asked me to give you a message. Zoom in and see what they got to say.

Graphics & Audio

From the environments, weapons and tools, the love and work done for this game shines brighter than any anomaly that I know of. I love the attention to details that can make a break a puzzle. For example, I’ll spoil one of the puzzles being the one having us work with lasers. At first you think you need to just hit everything and power the giant laser, but that is wrong. One person will have the drawing with the appearance and name of each ore. While the other has a poem and descriptions of what each ore does.

Once you’ve communicated the exact details and are able to determine which goes first then last, the game becomes simple to solve. Which normally puzzles games give small written hints when you enter the room. However, Total Mayhem Games gives you a drops lore on your lap to evenly distribute the work between two people.

Now the audio of the game is absolutely phenomenal and the voice acting is great too. Especially the fact that Connor “C-dawg” is in this game and I kid you not I was on the hunt. I found him doing radio programs, and was the voice of one of the professors you hear about while exploring. There are even the sounds of the tracks and penguins you meet along the way. Even the OST for the game were some really good tracks that didn’t break focus on the game.

Stylized scene with a giant purple translucent figure reclining in a chair beside a small framed cat picture and dark pipe.
Schrodinger Calico in a picture frame. Just in between frames.

Longevity

This game has a strong longevity especially if you can get a friend to play with or if you guide someone through the game. We’ve spent about 8 hours as of writing this review and can tell you that I would play this again…once my memory of it is gone. It might be a year or two from now, but you can bet I will be returning again for my yearly playthrough of the series from the first all the way to tomorrow.

Stylized sci-fi cockpit desk with potted plants, coffee mugs, papers, tools, and a small astronaut figurine.
We’re this close to making our own Kaiju movie with this tech!

Final Thoughts

We Were Here Tomorrow is an excellent continuation of the series. The puzzles are not too hard or not too easy, but just right. Exploring around the area and finding pictures of people’s pets and adorable doodles around the place is adorable as always. Honestly, the whole game has a unique charm that not a lot of games these days have. So, I recommend you grab someone you really enjoy playing with, schedule a whole day for just you two and have a fun time.

I give We Were Here Tomorrow the Thumb Culture Platinum Award

Disclaimer: A code was received in order to write this review.

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