It’s time to please the Warrior God in Doryah Games new release Savara. This new roguelike has launched on Playstation so we grabbed it to see whether it was worth the disk space. You can grab Savara on the Playstation store for £15.99 but is it worth it? Read more to see what we think!
If you’re looking for other games to also add to your collection, you can read the rest of our Playstation reviews here!
Slash your way from room to room

Gameplay
If you’ve played one game that belongs to the dungeon crawler genre, then the gameplay mechanics of Savara will be something you’re used to. Hack and slash your way through different swarms of enemies until you either reach the end or pop your clogs. It does everything that a game of this genre should do.
There is a very quick tutorial that runs you through the basic mechanics of the game and then you’re thrown to the wolves… or mushrooms in this case.
Savara offers a range of upgrades that you can make the most of. Armour and weapons are crafted using the materials you find on your run as well as drops from enemy parts that you break. Each of these variations provide different enhancements for the player character. Some of these can be stacked if you wear one class of armour completely. Others work in conjunction with each other as they don’t have stackable benefits. The same goes for weapons. Each enemy type has a tree of weapons dedicated to it, all of which have their own aesthetic design and power ups. There’s plenty of aesthetic choices to make, even down to the colour of your hair, making Savara a more personal experience then similar games like Hades where you’re playing as an already created character.

Genre defining or playing by the rule book?
Does Savara do anything that makes it stand out as a dungeon crawler? Not really. Combat can be reduced to spam attacking, hitboxes can be janky at times and the enemy variety is pretty low. In fact, enemy variety seems to be replaced by variants of the same enemy over and over. This is both a positive and a negative because the designs are really good, but honestly I could sacrifice some of the design variety for just more general differences in the game.
Graphics & Audio
If you have to sum Savara’s graphics up in a single word it would be vibrant. The game is striking in its design and environment. Every piece of armor, every weapon, has a wonderfully unique design. The enemy design is also well thoughtout. Everything is consistent across enemies but each iteration is unique enough that you can differentiate them quickly. I particularly like the way that you can tell the difficulty and strength of a character based on their design.

Longevity
Dungeon crawler fans will know that these sorts of games can be very hit or miss. Thankfully, Savara is a game that has enough going on to keep you interested without feeling too overwhelming. Especially in the early game, there are plenty of things to pick up and learn. From the mass of badges, upgrade trees and weapons to choose from, spending a lot of time in Savara will be easy.
However, once you get the controls down it’s pretty easy to get to. I’m not sure this is a game where you will spend double figure hours playing.
Final Thoughts
Savara is a good little game that will definitely be comfortable in the library of rougelike fans. It’s a good game and there isn’t anything wrong with it. It just always doesn’t do much to make it a stand out game in a pretty packed genre. I really have been enjoying this game but I found myself just wanting a little bit more from the game.
Ultimately, I have to give Savara the Thumb Culture Silver Award. As mentioned, it’s a good game but it doesn’t do enough for me to be really excited by it.
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Disclaimer: A code was received in order to write this review.
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