In the past couple of weeks, when I've found myself with a short amount of time for gaming, I've returned to a comforting, familiar place. That place is Curse of the Dead Gods. Time and time again over the years since I reviewed the game for release, I've returned to the cursed temple to take on it's remaining challenges and edge ever close to the coveted Platinum trophy.
The Game That Sparked A Fire
Curse of the Dead Gods was the first roguelike that I ever played, I'd not paid the genre any mind previously. The art direction looked great, and the combat seemed crunchy and quick, so I picked it up for review. I was instantly hooked on the premise of starting with very little power, progressing little by little through a gauntlet, and gradually upgrading various aspects to try different ...