There is a thrill in Master of Piece when pieces slide neatly across the board, and a fight that looked unwinnable quietly collapses in your favour. Master of Piece, developed and published by I M GAME and I M fine, clearly understands their blend of deck-builder, rogulite and pieces. On Steam via Early Access, it presents itself as a deceptively approachable roguelite, swapping decks of cards for mercenary pieces. On the surface, its rules are straightforward enough to feel welcoming. Underneath, however, it hides a surprising amount of rigidity. Where small decisions are permanent, and misjudgements linger far longer than you might expect. Currently, Master of Piece wants to be fast, readable, and endlessly replayable. Still, it expects you to accept friction as part of the deal; whether...