Parking in Tight Spaces – PC Early Access

Ever wanted to be a professional at parkour? Well now’s your chance. See how well you can park a car in a tight space. Did I say parkour? I meant Parkcar. That’s my bad. I’m sure the difference is minimal, after all, getting from A – B in whatever format has to be fun right?

Parking in Tight Spaces – Fact or Euphemism? 

So having the ability to drive and park I should knock the socks off Parking in Tight Spaces. I mean, what can be so hard about parking. The hardest part would be how Hungry Devs have released a game about the second most boring aspect of driving. In case you are wondering, ‘Stuck in Traffic Simulator’ hasn’t been green lit yet.

A street scene from a bird's eye view. The scenery is all painted white. Various objects block the way. cars, tyres, a statue, army vehicles. 2 vehicles are in colour, a mobile rocket launcher and a small flat bed truck.
Looks easy enough, just need some speed and rocket boosters.

Gameplay

Well when it comes to Parking in Tight Spaces there probably isn’t a lot I am about to tell you that you can’t guess. Do you drive a vehicle? Yes. Will you have to park it in a specific place? Yes. Is hitting things bad? Yes. And my work here is done.

More information is contained below.

Obviously there is more to know about Parking in Tight Spaces, so here we go, my personal experience. So you control the vehicle with the WASD keys. I won’t patronise you with which key does what. There are a decent array of vehicle, and some behave differently. Anything with track can (almost) turn on the spot. Busses and lorries have much bigger turning circles and overhangs beyond the wheels. Cars and trucks are by far the easiest to get parked.

So now you know the main idea, it’s easy right? Well no. The people in this world park like morons, and not only that, they always seem to be in your way. In fact, it’s not just the people who have parked who are the issue. Adding to the list we have, city planners, bin men, industrial workers, and just about everyone else you can think of. Why? Well because they have put all manner of objects in your way. That’s the bad news, the good news is that there is always a way to find a clear way to your designated parking spot.

Now anyone who read my ACRODRIFT preview will know that bouncing off things is kind of my speciality. Therefore, it came as a great disappointment that if you collide with anything, you don’t get on the high score table. I have been rumbled once again. It seems that turning every vehicle into a snow-plough just wasn’t an option. The levels get trickier as you progress, going from driving one vehicle to driving multiple vehicles to make the space available to park the original vehicle in. It’s a faff, but it’s a necessary one to park in the tight space. The care and attention required to not become a wrecking ball is sometimes a little intense, making what seems like a fairly dull game have a sense of excitement. To say that chapter 3 is a whole new ball game would be an understatement.

A leaderboard of times. The top time being 15.184 seconds and my time being 16.501 putting me in a respectable 55th position.
My proudest moment (don’t tell my kids)

My only real issue that I have with Parking in Tight Spaces (the game) is the view. your viewpoint is controlled by the mouse. Spin round to make sure that there is nothing in the way. The issue is twofold. First, you can’t see both sides of the vehicle at the same time, not like those highly functional wing mirrors. This means that often objects on the far side get clipped and it is very frustrating. Now, the second issue might just be me. After a quick wizz round the vehicle, sometimes I go forwards instead of back or I’ll turn right instead of left. I just get a little disorientated after moving round the vehicle at speed.

Graphics & Audio

The most obvious thing that Parking in Tight Spaces does is it makes everything that is scenery white. The vehicles that you drive are all in colour and the parking space is also. This makes it easy to see what you are maneuvering and where you are heading to. The big issue is, sometimes seeing little white cones on the white road in front of the white buildings with the white trash cans outside can be a smidge difficult.  It is something that you do get used to though.

The level select screen. Next to the first few levels is the word clear. This indicates it has been completed with out bashing into things. There is also a graphical representation of the level to the right with information at the bottom about time completed, and position in the world.
Progress is slow but steady.

The audio in Parking in Tight Spaces was pretty much as expected. It does the job. The music is akin to riding the elevator and the crash sounds are something like playing on an old Atari. In a nutshell, neither are the best. However, I do suspect dramatic suspenseful music would not help the concentration levels, and realistic crash sounds will be a constant distraction, well in my case it will be.

Longevity

I must confess that at first I did try and complete the courses without hitting anything to get on the high score tables, albeit nowhere near the top. However, I soon was more interested in the challenges ahead and became more of a bulldozer. Once I had unlocked more levels and increased my skill I returned to get on some of those scoreboards. Although there was a reasonable amount of frustration, the challenges just need a little patience as you learn from mistakes. I did manage to play for a considerable amount of time before my eyes failed me due to the excessive whiteness. Whilst being fun, I very much see Parking in Tight Spaces having a bit of a short shelf life. I can’t see myself getting excited about playing it, maybe try a couple of levels and then move on.

 

Final Thoughts

Whilst Parking in Tight Spaces is fun and challenging I do not think that the variety is there, although with such a specific name it would be hard to see what other options they could come up with. Hungry Devs have achieved their goal of making parking interesting, but maybe not quite interesting enough, I think maybe that challenge is beyond reach for anyone. Given it’s price tag of £8.50 at the moment, I would say for the entertainment value it is well worth it. Genuinely looking forward to Parking in Suitable Spaces.

 

Disclaimer: A code was received in order to write this review.

Thumb Culture

YouTube | Facebook | Twitter | Instagram | Discord | Podcast

 

About Author

Leave a Reply

Your email address will not be published. Required fields are marked *