
Thanks to the team over at Far From Sky, I have had the chance to play a demo of their debut creation, Tiny House Simulator. Set on an idyllic island, the goal is to grow your budding tiny house business. Tiny House Simulator is due to release in early access on the 5th of November. However, you can now play the demo to get a feel for the gameplay and the mechanics.
How tiny will your home be?

Gameplay
Tiny House Simulator houses a warm and inviting world, where you watch tiny houses come to life. It is a playground of possibilities, with each home being a reflection of both your creativity, but also a reflection of the personalities of your clients. This could be a cosy cabin deep into the woods or a bright and breezy haven by the sea. It is your job to craft and customise these homes to your client’s dreams.

There are plenty of tools to help you, which are accessible through the tool wheel. This includes demolition, painting, selling and buying. The game gives you hints on how much of each tool needs to be used. This is located on the right-hand side of the screen, whereby you can ensure that everything necessary is completed. The mechanics of these tools were satisfying to watch. This was especially prevalent when I was watching a wall build smoothly in front of me.
As this was only a demo, you only learned the basics of creating and designing these homes. There is a promise from the developers that there will be far more in the full game release. This includes being able to upgrade the workshop and enhancing your vehicle. As well as mini-games in a carnival area, an economy update, and potentially side quests. While the demo only shows you the core gameplay, it seems that there is still plenty more to come.
Graphics & Audio
Surprisingly Tiny House Simulator, is an open world game. Meaning you are able to transverse throughout the island to wherever a tiny house is needed! The island is bright and colourful, which really adds to the cosy feel of the game. This is further amplified by the head-bobbing music as you find your creative juices. This makes navigating through scenic routes and challenging terrains to deliver your tiny homes to customers, all the more enjoyable.

The graphics during animations such as demolishing walls are smooth and clean. This is in place with the audio, which is pretty pin-point. Unfortunately, I did run into some slight issues with the game. Firstly, the game seems slightly jumpy. When driving the vehicle at the beginning of the game, it seems like the vehicle was jumping. In addition to this, when completing some actions, the game would lock up. Such as when I sold a window, the game locked for approximately 5 seconds before jumping to the right frame. While these are slight issues, you must be reminded that Far From Sky are a small development team, and will be using early access to address some of these issues.
Final Thoughts
Overall, there the core of the game has the potential to become a fun and cosy game. However, some slight issues need to be ironed out. The additional content that Far From Sky has discussed in their updates, sounds like they will be a welcome addition. And I look forward to seeing how these additions are implemented into the game. Tiny House Simulator is worth your time, and hopefully, you enjoy it too! Catch it on the 5th of November when it drops in early access.
Disclaimer: A code was received in order to write this preview.
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