
F1 25 is gearing up to be a turning point for the series. Codemasters has left last-gen consoles in the rearview mirror and shifted full focus to current-gen, unlocking tighter handling, smarter progression systems, and the polish the franchise has long needed. Launching 30th May 2025 on PS5, Xbox Series X|S, and PC, F1 25 aims to deliver the most authentic Formula 1 experience yet.
Here’s everything you need to know before lights out.

Real Grip, Real Risk
Codemasters is doubling down on realism with the upgraded EA SPORTS Dynamic Handling System. Building on last year’s physics revamp, F1 25 claims to offer even more precise grip modelling, weight transfer, and throttle response across dry and wet conditions. Car behaviour now aims to reflect the real-life 2025 technical regulations more closely — with improvements to dirty air effects, traction, and car balance whether you’re playing on a pad or wheel. This year, when you lose control, it’ll supposedly be down to your inputs — not inconsistencies in the physics.
Career Mode is being reworked to focus more on how you race, not just where you finish. The new Recognition System monitors your driving style, composure under pressure and tyre management then uses that data to influence contract offers and team interest. Reputation is no longer a number — it’s a reflection of how you perform across a race weekend. The driver pool is also deeper than ever. You can start in F2, enter as a custom rookie, or jump straight into the seat of a legendary name. Iconic drivers like Senna and Schumacher are confirmed, and the upcoming F1 film crossover means the fictional APXGP team will also feature as a playable option.

It’s a Whole New World
Track fidelity has taken a step forward. Codemasters has laser-scanned iconic circuits like Spa, Silverstone, Suzuka, and Qatar for the first time, sharpening kerb detail, refining corner camber, and boosting authenticity. The result? You’ll get less forgiveness — and those old racing lines might now throw you straight into the gravel. F1 25 also flips the script by introducing reverse layouts for several tracks. You can tackle these mirrored routes in Time Trial, multiplayer, and offline modes. They’re no arcade gimmicks — the devs have built them to feel just as competitive and natural as the originals. Combine that with improved lighting, trackside detail, and smoother transitions between weather states, and this might be the freshest old track list the series has had in years.
One of the biggest changes comes to My Team, which now separates your role — you’re no longer a driver-manager hybrid. Instead, you take full control as team principal, responsible for building the 11th team from the ground up. The new Team Management System lets you handle recruitment, budget decisions, facility upgrades, and strategy across the calendar. You’ll manage two drivers, not one, and can choose who represents your team on track. Driver transfers have been made more dynamic, and AI teams will now evolve more realistically across multiple seasons. It’s more hands-on, more detailed, and more grounded in how a modern F1 team actually operates.

Past The Limit
Braking Point 3 picks up the story of Aiden Jackson, Devon Butler, and Callie Mayer as they compete under the Konnersport banner across the 2024 and 2025 seasons. This time around, Codemasters is teasing deeper choice and consequence, branching paths, and more involved race objectives. Presentation has taken a leap too — cutscenes benefit from improved facial animation (thanks to NVIDIA Audio2Face tech), better voice direction, and snappier pacing. Once the story wraps, you’ll be able to continue your journey in Career mode with Konnersport, keeping that continuity going.
While gameplay is the main event, F1 25 is also getting a much-needed visual and UI overhaul. Menus are reportedly faster and more responsive, loading times have been shortened, and race replays are being styled to feel more like real-world TV broadcasts — think Sky Sports F1 aesthetics. On PS5, the DualSense gets some love too. Expect adaptive trigger feedback for gear shifts and brake pressure, plus haptic rumbles that simulate kerbs and tyre slip.
If everything Codemasters is promising lands as planned, F1 25 could be the studio’s most complete Formula 1 sim to date. It’s not about changing the fundamentals — it’s about refining them. This year’s entry might finally break out of the annual cycle blues.
We won’t know how well it all holds up until release, but right now? F1 25 looks like a serious contender.
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