
Emergency Call 112: The Attack Squad is an action simulation game developed by Crenetic and published by Aerosoft GmbH. Released on December 18th last year, Emergency Call 112: The Attack Squad is available on Steam for £12.79.
Burn, Baby Burn

Gameplay
The campaign of Emergency Call 112: The Attack Squad plays out by hearing someone calling an operator to report an incident or accident. While the tutorial covers a basic fire, there are a few different fires and emergencies. I wish the tutorial had covered a bit more of the different emergencies.

While standard fires are extinguishable by water, grease fires require a powder extinguisher, and electrical fires require fog. Some non-fire emergencies include securing an allegedly deadly spider, helping someone get out of an accident, or rescuing someone from an elevator. You have various tools loaded up onto your fire truck to help tackle these situations.
Tools & Stamina
While there are many tools, some include a halligan bar, smoke curtain, a fan and a binding agent. Conveniently, if you hover over the tool on your truck or in your toolbar, it will tell you what it’s used for. Much less conveniently, all the tools are on your fire truck, which is tedious when going from the top floor of a building back to the truck. Especially when you have to carry a heavy item, as you cannot run or open up your inventory. Your stamina bar affects more than movement; you need stamina to open doors and interact with most objects. It’s odd and annoying waiting for your stamina to refill enough just to press a button.

Missions
During a mission, you have a list of essential and optional tasks to complete. Optional tasks remain hidden until you discover or complete them. For example, with fires you must search the house for civilians and pets (and evacuate any present), find the source of the fire, extinguish it and ventilate the smoke out of the room. During accidents, you need to clear up the accident using the tools on your truck, eliminate any ongoing hazards and escort injured people to a stretcher outside.

An optional objective may be something like ‘take the temperature of the room’ or ‘find the source of the toxic liquid’. Sometimes tools aren’t the answer; you need to search the area for keys to different rooms or elevator doors.
Graphics & Audio
Emergency Call 112: The Attack Squad isn’t a good-looking game. The character models look awfully dated and under-detailed, and there is no facial animation whatsoever. When the characters speak, you just have a lifeless face staring at you while the dialogue plays. The voice acting itself sounds poor. One thing that really bothers me is the operator’s voice. While the voice acting in this game is bad, I suspect her voice sounds like it may be AI. I don’t know for sure if it is AI, but if it is, I wouldn’t be happy with that at all.

Even bad voice acting and character models aside, there’s no music during the missions. There’s music as the mission loads in, but after that, it’s dead silence, which is very lackluster. Textures and graphics are extremely simple and boring. What’s worse is for several missions, they used the same houses and building, with absolutely no design changes or tweaks. It felt extremely lazy and made the missions feel even more monotonous.
Final Thoughts
Emergency Call 112: The Attack Squad is probably one of the worst sims I’ve played. The level is three maps repeated which is boring. The stamina bar kills the whole thing since it’s useless (unless being a burden is its function). Some missions are both stupid and pointless with one just being you walking around a building to grab a spider.
The whole thing just feels like a cash grab and the A.I. sounding dispatcher isn’t something I like as well. I would have rather had silent text.
I’m giving it the Thumb Culture Bronze Award, Although I wouldn’t suggest grabbing this game.
Disclaimer: A code was received in order to write this review.
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