
Blue Prince is an adventure, puzzle, strategy game developed by Dogubomb and published by Raw Fury. You can grab your copy from Steam for £25. There was a lot of advertising for this game before it’s release, but what caught my attention was the puzzles. Puzzles alone weren’t the only things that interested me however, but the fact the game reminded me of the board game, Betrayal at House on the Hill. And if you like that board game, then play this game but don’t worry about any supernatural things… maybe.
Room for everyone
Much like within Betrayal at House on the Hill in Blue Prince which rooms appear will make or break the run. And boy did my runs get broken because of RNGesus not being on my side! The other thing that kept me playing was the mystery behind someone’s disappearance. But, I won’t say everything, let’s place a room down to reach the review in room 46.

Gameplay
Blue Prince starts with finding out our character, Simon, is summoned by a will of his late great uncle Herbert S. Sinclair from Mt. Holly. He’s tasked with finding room 46 from the 45 rooms located in his always changing estate. I’ve encountered rooms and cutscenes that were hinting something to me. Yet, I remained somewhat clueless and continued on with the little information I built up from accessing new rooms.
Some rooms are simple and straight to the point. While others need you to pay close attention to what you’re doing. I’ve honestly made mistakes several times due to me crossing the street without looking both ways. Of course I learnt from those mistakes and tried my best to only use certain rooms when the time calls for it. But, that isn’t your biggest threat here on Mt. Holly.
What is? The bloody RNG of which rooms you’ll get and how it’ll affect the entire run. That’s what. Even the tools you acquire could make or break the run as well if you don’t have a shovel or the sledgehammer to save on certain materials. But, the number one thing everyone should keep in mind when playing is your step counter. Because in this game, every step counts.

Graphics and Audio
The graphics shown in Blue Prince are both simplistic, yet satisfying to the eyes. Especially with how much players need to focus on almost every detail to not miss anything. You could enter a new room and find something charming about it, but could hide some crazy information or lore. The minute I touched ground on this game, I looked between everything I could find. However, the beautiful design of Mt. Holly it was kept me going outside… even if stepping outside costs a step. The UI for book, map, and even the HUD do a great job of not blocking anything in our view.
Now, the music in the game is especially calming with the amount of anger I hold for the RNG in this game. There are times that have me extremely angry with the RNG of rooms I get, that the music itself calms me down before I just lost it.

Longevity
Blue Prince is a game that could take either a few attempts with RNG on your side, or a few hours/days because RNG is beating you down. There are times that I come close to completing it, only to not have enough steps. Or reaching the antechamber to only need to find a lever to open it in another room.
I technically beat the game on day 23, but the game is not over yet. There is still a lot more work to do since the mystery isn’t quite complete. I need to find the other letters and the treasures hidden within the estate. So, I’m still going at it to this day.

Final Thoughts
Blue Prince was an amazing puzzle/strategy that has me continuing to solve the mystery inside it. I love the clever ideas and puzzles that are either in your face or hidden away. Having me screenshot everything I come across to only use it when I feel like I have hit a wall is fun to me. It has scratched an itch that Professor Layton and Phoenix Wright left.
I highly recommend this game to puzzle lovers and people who think RNG needs a good spanking after the abuse it put us through.
I give Blue Prince the Thumb Culture Platinum Award.
Disclaimer: A code was received in order to write this review.
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