Wall Town Wonders – Quest 3 Review

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Developed by Cyborn, this mixed-reality simulation will turn your living room into a miniature town. So do you want to be a big fish in a little pond—even a big cop in a little village? Wall Town Wonders might be just what you want to play. Releasing this week, the game aims to deliver a fun immersive experience. Does it deliver? Well, read on and find out.

Wall to Wall Fun!

Does Wall Town Wonders give an experience unlike anything else, or does it just look to replicate other mixed-reality games in the genre? Let’s take a look and find out.

Gameplay

While playing Wall Town Wonders you will just make use of your hands rather than the Quest controllers, to interact and engage with your town. It really is a simplistic control method, but it opens up so many gameplay mechanics that keep the game feeling fresh at every turn. Being able to control the game with both hand tracking and your controllers gives those who want to put down their controllers the option to do so. Controlling your town with just your fingers is a joy.

screenshot from wall town wonders showing the town hall building in the wall of a living room
A wonderful start to a town.

So what exactly is the aim of the game? Quite simply to grow your town. With nearly 100 unique buildings and over 40 characters to get to know, Wall Town Wonders is the ultimate casual game. Go through the game at your own pace and in your own way. You can even just enjoy watching your townsfolk go about their business. Or maybe use your wrist-mounted fans and blow the hot air balloon around your room. It’s quite a serene experience.

As you dive further into the gameplay you get different quests to complete. As well as some mini-games here and there, along with a few little surprises.

Graphics & Audio

Being a mixed-reality game, the graphics need to be of a certain quality to make sure that it doesn’t stand out too much. Thankfully the environments and locations in Wall Town Wonders are beautifully rendered. Each of the buildings has its charm that makes them their own. They also have some nice little detail elements. For example, peer inside the first building you encounter for a look into wall living. Or, get down and look inside the restaurant and you’ll see the pizza oven burning nice and bright in the back. There are several great little touches like this.

screenshot from wall town wonders showing the inside of the restaurant building
I wonder what’s cooking?

From an audio standpoint, there isn’t really that much to talk about, on either side. Good or bad. What I will say though is that because this is a more relaxed game to play it does really work well when you are having conversations with friends or family in the same room. I recommend sharing to a screen though, otherwise, you might look a bit strange moving around the room.

Longevity

This isn’t going to be a 7-hour experience like Metro Awakening, but what you will get while you play through Wall Town Wonders is a whole host of smile moments. Those moments that bring you pure joy, for me it was bringing to life the Town Hall. Or maybe shooting bugs off the wall to protect the farm. Maybe when you first light some dynamite. There are so many moments like this and each one is a pure wholesome fun.

Final Thoughts

Wall Town Wonders never set out to be this all-encompassing experience. What it set out to do is give you a relaxing and peaceful game to play. I used this game to unwind after a long day. Spending some time in my own living room, but having these small buildings poking out of all sides is just an absolutely joyous experience. Did I mention the game is full of joy?!

Wall Town Wonders receives the Thumb Culture Gold Award.

Disclaimer: A code was received in order to write this review.

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One thought on “Wall Town Wonders – Quest 3 Review

  1. After one afternoon of play I am liking it. Not what I thought it would be but just as fun. The little mini games are mostly fun, the little people are nicely detailed, the architecture is interesting and there’s always something to do. I did find a bug surrounding resource scouting but it didn’t end up being a huge problem and I think had more to do with the placement of the lizard’s cave than anything else. I relocated it and the issue went away. I do find that in my basement with 7ft ceilings it might be a bit low, play in a space with 8ft. or higher ceilings if you can. I will be spending hours with this one I’m sure, absolutely worth the price of admission.

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