Dead as Disco – PC Preview

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Dead As Disco is being made by the team at Brain Jar Games, Inc. and is going to be the new rhythm beat’em-up coming to Steam’s store. We are going to be playing a character named Charlie, and in this preview I will be fighting against two bosses. If you are a fan of these style of games like No Safe Roads, or Muse Dash, then this might be up your alley. Want to try it for yourselves, then head over to Steam and give the demo ago.

Who said Disco is dead?

A completely darkened room with cyan light highlighting a crowds silhouette. There are also neon magenta lights across the floor. In the middle are two men fighting, the left one falling, and the right one (player character) is highlighted magenta, and his punch had a cyan blast at the end of it.
You get the hit box, I already got the boom box.

Gameplay

In this preview I was able to play two of the boss fights we can expect in the full game of Dead as Disco. And they are Arora, and Hemlock, who will have Charlie boogie bashing his way to them through small dance stages of enemies. All while bringing the “beat” down in-time with the levels track. There are not that many controls, but the game does say we will be able to unlock the bosses special moves for Charlie to use on launch. And a whole campaign too.

Charlie the man in the yellow jacket posing with his arms crossed, is standing proudly after beating Hemlock the guy on the floor in shame. In the top right is the score the player acheived by the end of the level.
Head bopping with Hemlocking.

Beyond the two boss fights that this preview offered, we can keep playing by selecting the Infinite Disco mode. Which you can select a number of tracks to just dance and destroy enemies in. I did play the demo a while back and the Infinite Disco mode was great, and it allows the player to include their own tracks as well. Some tracks I personally played was Reach Up – Teddy Loid, A Good Song Never Dies – Saint Motel, Feed The Machine – Poor Man’s Poison, and lastly Takedown from the movie KPop Demon Hunters. Just So I could test some various genres, beats and tempos. These are only a couple I have mentioned, some work well, others don’t with EDM, Techno, and anything similar will mostly fit perfectly with the games style. You are also able to adjust the Kbs too.

Graphics & Audio

Head bobbing and foot tapping are not optional while playing Dead As Disco. Whether it’s listening to the hits and combos match the beat or the sheer greatness of the songs, it’s such a blast you can’t help but enjoy. The song playing while you fight Arora in particular is a non-stop bop. Of course, it’s not just an audible joy to experience, but visually too. I like the overall aesthetic and art style of the game, but there’s so much more that stands out too. The transitions between different stages in the levels I played are stellar and smoothly done.

A large torso of the boss Arora in her golden form, a large ring in the style of an outline sun is posed around her head like a crown. In her palm is Charlie.
Next up, the Transcendental Cha Cha Cha!

The area designs are excellent, though I couldn’t help but be amazed by the overall celestial theme of both Arora and her associated levels. The galaxy effect in both her, her outfit and the environment is mesmerising, and it’s the one of those times when the in game art actually doesn’t do the in game character model as much justice. However, I couldn’t help but still favour Hemlock’s design, both overall and particularly his floating skull in Nickelodeon slime green tank for a head.

What to expect on release.

When trying to access the Dive Bar, you will get a display of what the team will be adding on Dead as Discos launch. Besides the two bosses I played we will get five more, and will be able to earn their skills like I mentioned above. In addition to them, we can customise Charlie, and the bar itself. And of course you can expect even more tracks on release as well.

A few boxes showing off what content will be on release for players, in the full game.
I can’t wait!

Final Thoughts

Even after playing the previous demo, I was already hyped, but now I am looking forward to the actual campaign. Out of the concerts, I would say Hemlock had the best track, although this wasn’t to say Arora’s was bad. But She does have the better visually pleasing areas for the player to fight through. And I can not wait for the new skills and dance stages we will get. Gameplay flows like water, and the demo alone offers endless gameplay thanks to them allowing the player to include their own music. I enjoy rhythm games but never really found one that stuck, but Dead as Disco might be the one.

Disclaimer: A code was received in order to write this review.

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