When you hear the phrase “sky pirates,” it’s hard not to get excited. Sky Oceans: Wings for Hire, developed by Octeto Studios and published by PQube, embraces this theme with both hands. As a tribute to classic JRPGs, this game serves up high-flying battles and an emotionally charged story about searching for purpose. But, while there’s a lot to admire in its adventurous spirit, there is also some turbulence along the way.
Story – Sky Pirates searching for justice not booty
At the heart of Sky Oceans: Wings for Hire is Glenn Windwalker, a determined captain with a crew of sky pirates with similar backgrounds. Your journey revolves around Glenn’s efforts to assemble a group of adventurers, all while fighting against a powerful organisation called the Alliance. On paper, it’s got all the ingredients of an epic JRPG, with heartfelt moments and a strong theme of self-discovery.
For all its charm, the story does hit some bumps. Dialogue is often sweet but can drag when you’re asked to repeat similar tasks repeatedly. While the game’s emotional core remains strong, the constant need to revisit the same missions dilutes some of the impact.
Gameplay
Sky Oceans: Wings for Hire is a turn-based tactical game. You must guide your crew through skirmishes, managing resources and planning attacks. There’s something undeniably satisfying about seeing your ship’s cannons unleash a perfectly timed volley against enemy fighters.
While it’s great in theory, the combat sometimes feels slightly rigid. You’ll find yourself repeating the same strategies in most battles, which can make things a bit predictable. There’s a clear effort to keep battles engaging with new moves and abilities, but you’ll often repeatedly rely on the same tactics, especially in longer fights. The adrenaline of aerial dogfights loses its edge when you’re locked into the same sequence too frequently. Sky Oceans: Wings for Hire biggest weakness is repetition.
It’s a shame because the world of Sky Oceans is brimming with potential. Building a pirate crew and engaging in airship battles is exciting, but the lack of variety in the missions makes it harder to stay invested for the long haul. Fighting the same types of enemies with the same tactics gets tiresome, especially when there’s so little else to do between these encounters.
Boosting Bonds and Abilities
Your crew in Sky Oceans: Wings for Hire is vital in upgrading your abilities and airship. You can enhance your team’s special moves, known as “arts,” improve the primary airship’s tech, and meet Vanessa in engineering to strengthen it. Even the smaller ships in your fleet aren’t left behind—you’ll upgrade their equipment, boosting their power in battle.
The fun doesn’t stop there. You can have meals cooked for your crew by the always-smiling Wolfman, giving them new stats like “windproof,” which grants invulnerability to wind-based attacks. There’s even a therapist on board, helping keep your team’s mood in check, ensuring they stay sharp for the next fight.
A Game-Breaking Bug That Grounded My Adventure
While enjoying parts of Sky Oceans: Wings for Hire, the journey was cut short by a frustrating bug about eight hours in. Choosing a find treasure questline instead of the main quest inadvertently progressed the main questline in an order the game didn’t know how to handle. My manual save and autosave were both after the point of no return, meaning I’d have to restart the game from scratch — that’s more than a little disheartening when you’ve already sunk several hours into building your crew and ship.
This kind of glitch is a major let-down. Being locked out of advancing the story is a severe problem in a game where strategy and progress are closely tied. Unfortunately, it left a sour taste in my mouth, and I’m not sure when (or if) I’ll have the energy to dive back in and start from scratch.
Graphics & Audio
Sky Oceans: Wings for Hire feels like something you’d expect from a Studio Ghibli film — vivid colours, dreamy landscapes, and characters that look like they’ve stepped out of a storybook. Flying between floating islands, you’ll be treated to gorgeous vistas, stunning sunsets, and intricate towns. However, this can only really be attributed to the cutscenes.
But once you land, the excitement fades a little, and the visuals in the game world look plasticky and early PS2 era. For all the beauty in the world’s design, the towns and locations themselves are somewhat lacklustre. You can explore, sure, but there’s not much to do beyond chatting with NPCs and grabbing a few basic quests. These areas feel more like background scenery than places you want to explore. The visuals promise a world brimming with life and adventure, but the lack of interactivity in these towns makes it feel oddly hollow.
Longevity
Final Thoughts
Disclaimer: A code was received in order to write this preview.
If pirates and JRPG’s are your thing why not check out our preview of Like a Dragon: Pirate Yakuza in Hawaii Trailer.
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