Last Whisper – PC Preview

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Last Whisper is a zombie survival exploration game for you and up to eight other friends. It is being developed by solo developer MxzStudio with publishing by RockGame S.A. (ScrapnautCafe Owner Simulator). The game is available now in Early Access on PC via Steam.

Yet Another Zombie Survival Game…

Zombies have been in video games for a long time. So it’s hard to not compare new to old, especially with the plethora out there. Upon first glance I was hoping that Last Whisper would be different. This one though, didn’t really feel like it was much. Check out my thoughts on the preview build below.

Player character is shown peeking around a tall concrete barrier. The boss monster is present in the background on the far side, standing in an imposing manner.
Peeking around with my bunny ears on. Certain death to follow.

Gameplay

Last Whisper is a zombie survival game. My guess is that if you’re reading this review you probably already have an idea of what that entails. And guess what? You’re right. Quite simply, at this time, that really is all there is to Last Whisper. The game opens with a little story blurb about the state of the world. However, in my time with the game I didn’t see any relationship at all between the story background and the actual gameplay other than there being zombies.

You start out in a little secluded area of the map with some basic tutorial quests and vendors. Right away the look and feel of Last Whisper is almost too familiar. The quests give some direction of what to do to start out but you can easily just run around doing what you want. More often than not, found loot would be items to sell for a small amount or to use as decoration. Only rarely were there items worth looting that helped out gear wise. As an example, I was over 6 hours into my playthrough before I found a pair of pants. Despite all my exploring, looting was underwhelming. I believe this is because crafting holds more sway over progression.

My breaking point with Last Whisper was when I was given a quest to build a shotgun. When this came through I was well into the second area of the map, and I was in need of metal to rebuild workbenches. As far as I could find, metal only drops when destroying metal barrels. These were plentiful around the starting area but it was painful to find more than a single barrel anywhere near me in the higher level area. I did not want to run all the way back to the starting area just for metal. The developer did put a truck right by the starting area, but for whatever reason it would barely move and I found running to be faster.

Player character standing with a view of a hive on the near horizon. The hive looks like a weird alien egg with clouds of yellow gas around it.
Don’t approach a Hive until you’ve gotten yourself some gear. The things it spawns come right up in your face! Decent source of ammo though.

Graphics & Audio

Last Whisper looks good and plays smoothly. But the user interface is very basic and janky, to say the least. There are several quality of life things that would improve the UI. For example the map staying where I focus it. Or not having to purposefully remove worn items to replace them. Some assets also look the wrong scale. Most of these seemed to be buildings that you cannot enter anyhow, but there were also a couple small houses I found that I had to manoeuvre in a really specific way in order to access the upper floor without getting stuck.

The audio in Last Whisper also leaves room to be desired. There’s a consistent background music, which is fine but quickly becomes something I tuned out. I also found it very frustrating that zombies running up to you make zero noise whatsoever before they start hitting you. In a survival game this is detrimental to gameplay, especially for players that are heavily reliant on audio cues.

The player character stands at the edge of the island with water to the left side. In front of them, several environmental models are floating mid-air
I think this area may still be a work in progress…

Longevity

I can’t really say what the longevity for Last Whisper will be in its current state. The map is ambitiously large and split up to different areas by level. But it really seems like it will be up to the player how much time they want to spend running around. With improvements to looting and some randomization of known loot boxes, it could be better.

Final Thoughts

I honestly can’t recommend Last Whisper in it’s current state. The developer did note that the game is in Early Access at a pre-alpha state and I am pretty forgiving of Early Access hiccups in most games. However currently this game feels like some assets on an island with only rudimentary mechanics. Now, because it is Early Access, I will refrain from further going through the long list of many issues I felt were present in this preview build. If you’re looking to kill some time without having to play a PvP zombie game, this may be for you in the future. Only time will truly tell.

If you enjoyed this preview, be sure to check out my other articles here.

Disclaimer: A code was received in order to write this preview.

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