Great God Grove is a puzzler game launching in 15th November. The game will be available on on Steam, Xbox, and Switch. It was developed by LimboLane and published alongside Fellow Traveller. Imagine being a divine postie tasked with stopping the apocalypse while handling the gods. Armed with the Megapon, you’ll use sentences to help avoid full-on world collapse. It’s a wacky, beautifully crafted adventure that piqued my interest with its mix of quirky art and dry humour.
Great God Grove: So I guess you can call me Hermes
It’s time to put on your postman hat. You’ll occasionally see a cat, speak to the Gods, and save the world from disaster. Be sure to let us know in the comments below what you look most forward to in Great God Grove.
Gameplay
The game mechanics can be hit and miss, and it’s finickiness grates on you. At the start, the yes/no camera interaction is playful but falls out of use quickly. Worse still, some puzzles, like Bronch’s missing crows, feel purposefully obtuse. I often found my patience being tested more than my brainpower! If sentences seem stuck on repeat, you’ll need to find the highlighted bit you need. Which isn’t always obvious. I also found I encountered problems when I seemingly over-collected messages. Sometimes it’s all about editing! While Great God Grove can frustrate you, the challenges do make every godly argument you win all the more satisfying.
Graphics and Audio
Great God Grove‘s visuals are a blend of whimsy and weirdness. The gods are wonky, some dressed like Ashley Tisdale on a 2000s red carpet. The 2D and 3D shifts add charm, especially with the Bizzyboys’ live-action puppet shows, but 2D areas often ooze more personality. The vibrant Grove area contrasts nicely with Mildred’s countryside vibe and Hobbyhoo’s carnival-like atmosphere. However, accessibility could be improved—some fonts are almost impossible to decipher when reading letters.
Each area feels distinct, with puzzles and gods offering unique challenges. Hobbyhoo, for instance, is a masterclass in straightforward narrative flow, while Mildred’s Crow Quest tested my resolve. The Grove’s locked-in structure keeps you focused, so there’s little chance of backtracking aimlessly. However, certain fights, like the final boss, are less a battle of wits and more a struggle against dodgy camera angles.
Sound-wise, each area’s music matches its vibe. From quirky beeps to arcade-like jingles, or twangy country tunes in Mildred, each soundtrack furthered my immersion. The Megapon’s suction and firing noises provide satisfaction. But brace yourself for the dialogue—it’s all gibberish, with every bark, moo, and nonsensical groan drilled into your skull by hour five. You might even start to think it wouldn’t be so bad if their world did end.
Longevity
Expect roughly 10-15 hours of content within Great God Grove. This does depend on your tolerance for obscure puzzles and dialogue-fetch quests. Replayability? Minimal. But there’s a chapter-select option post-game if you fancy reliving your favourite areas or mopping up achievements. Otherwise, it’s a one-and-done trip.
Final Thoughts
Great God Grove delivers laughs, head scratches, and godly drama. Despite its quirks and frustrations, it offers a fresh twist on apocalyptic tropes with charm, humour, and empathy. The colourful world and genuinely odd gods will linger in your mind longer than expected.
I bestow upon Great God Grove the Thumb Culture Silver Award. Godspeed, brave postie—go save the Grove!
Disclaimer: A code was received in order to write this review.
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