Dark and Deep, created by Here Below under the direction of Walter Woods, is a game that challenges reality. With its intriguing design through the artwork of Gustav Doré, haunting soundscapes, and thought-provoking narrative, this game leads us through an abyss of darkness and uncertainty.
Dark and Deep, this podcast sounds neat.
Dark and Deep combines cosmic horror and mystery, offering tense gameplay and a unique narrative. Within the game you take on the role of Samuel Judge, a fan of the podcast “Dark and Deep.” Soon, you are thrust into a world where fiction and reality intertwine in terrifying ways. Becoming involved in a deeply unsettling conspiracy. But does it truly succeed in captivating players? Or is it just a fleeting wisp of intrigue? Let’s take a Dark and Deep dive into what makes this one so special.
Gameplay
Dark and Deep has a core narrative that is delivered in an unusually immersive way. The game starts with Samuel Judge, an ordinary man with an obsession with the “Dark and Deep” podcast. As Samuel becomes increasingly engrossed in the podcast, the lines between his mundane life and the dark theories discussed in the episodes begin to blur. The game unfolds like a series of podcast episodes. As Samuel delves deeper, he discovers that the podcast’s conspiracies are, in fact, all too real.
Dark and Deep gameplay is a mix of horror, puzzle-solving, and exploration, all set within a world as mysterious as it is deadly. Throughout the game players are compelled to discern between what is imagined and what is real. To do so you must use a combination of wits, resourcefulness, and the game’s unique mechanics. This duality of podcast and reality is an engaging narrative device that is both intriguing and unnerving. Listening to recordings, collecting photos, and using your computer for web searches are interspersed throughout the gameplay, creating a sense of urgency. It is not simply about survival; it is about unearthing the truth.
Great framing
One of the standout features of Dark and Deep is the use of magical frames—arcane devices that serve as windows into an alternate, sometimes terrifying world. These frames are not just tools for survival but are integral to solving the game’s puzzles and progressing through the story. They allow you to reveal hidden creatures, uncover important objects, and banish the pervasive darkness that threatens to consume you. The frames create an interesting dynamic, blending combat with exploration as you navigate the shadows, always wary of what might be lurking just out of sight. In addition to the frames, the game also features physics-based puzzles that add a layer of complexity to the experience.
A frustration I found during my playthrough was the instant death you experience when you fall into the water as a beast. There is simply no way out, regardless of how close you are to a ledge. Moreover, these puzzles often involve ancient machines of unknown origin, which require you to manipulate gravity, clear deadly fog, and use precious embers of light to illuminate your path. I found this a lot to juggle.
In addition, be aware that the shadows are ever-watchful and eager to snatch away the light. Whilst this creates an atmosphere ripe with suspense as you strive to keep your ember of hope lit, it is also one more thing to keep track of. Managing your light in conjunction with solving puzzles does up the ante, but at what cost? I will say the puzzles are well-integrated into the game world. Which adds to the immersion of the overall game experience.
Graphics & Audio
Visually, Dark and Deep is a feast for the senses. Its aesthetic heavily draws from 19th-century master artist Gustave Doré. An artist known for intricate black-and-white illustrations of mythological and historical scenes. The world of Dark and Deep is akin to stepping into one of Doré’s illustrations. It features hauntingly beautiful landscapes and gothic architecture.
The use of Doré’s art style is a thematic choice, enhancing the game’s surreal horror and cosmic dread. The stark contrasts and detailed linework create eerie atmospheres. This compliments the narrative of a fragile reality and terrifying unknowns. The result is an aesthetic that distinguishes Dark and Deep from other titles. Every moment feels like a descent into a beautifully twisted nightmare. Dark and Deep‘s landscapes are, quite notably, a tapestry of black-and-white corridors; consequently, they evoke both wonder and dread. I would actively encourage you to all to watch this TikTok video to learn more of the interesting ways Walter created the level design!
The audio design in Dark and Deep complements its visuals perfectly. Every audio cue heightens the tension throughout the experience. From the eerie echoes drifting through the caverns, to the unsettling noises accompanying the hidden creatures lurking in the shadows. A nice touch was the audio reactions from Samuel: gasps for each drawing you collect, the murmurs of Samuel as he listened and reacted to each new revelation. The creators clearly crafted the soundscape to enhance the game’s atmosphere. The soundtrack is minimalistic, yet it remains effective throughout. Ambient noises and subtle music build suspense and keep you on edge.
Longevity
On the technical side, Dark and Deep delivers a smooth and polished experience. The game runs well on PCs, with no significant issues. Responsive controls are crucial due to the game’s reliance on precise movements and careful exploration. However there are areas of improvement, as seen with the water based jumping puzzles. As I mentioned previously, this was particularly frustrating when having to play as a beast.
Load times are brief, allowing for a seamless journey through the game’s interconnected world. You could easily complete Dark and Deep in 4-6 hours or less if you solely focused on the puzzle side. Whilst there is no doubt this game is beautiful, I found no real reason to go back and play through the game more than once.
Final Thoughts
Disclaimer: A code was received in order to write this review.
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