Larian Studios, developers of the RPG adventure game, Baldur’s Gate 3, has announced patch five for the game.
What’s in this latest patch that’s coming on July 13th? Keep reading to find out what was revealed during the Panel From Hell live show.
We’re told that patch five will expand on the “breadth and depth” of Baldur’s Gate 3. When the patch launches on Tuesday 13th July, players can discover:
- All new and game-changing mechanics.
- Tons of improvements to combat and AI
- Weapons and cinematics receive visual upgrades
- Roleplaying receives a bigger focus
- Make your heart melt with more Owlbear cub content
- Players are told to expect to take a tantalising step toward unearthing Shadowhearts mysteries in this update.
Here are some highlights from the patch, thanks to Larian Studios for this:
The Active Roll System
During skill checks, rather than leaving you at the mercy of the RNG gods during skill checks, in Patch 5 we have ensured players now have much more agency. Active Roll gives players the ability to swing the odds in their favour by applying spells and bonuses to their rolls. Additionally, players can now see their modifiers and status effects happen directly within the UI, rather than being calculated in the background.
Players have always been able to select a ‘Background’ at the Character Creation screen – Folk Hero, Acolyte, Urchin, and so on. Now every character will have their own series of secret miniquests based on these roles, called Background Goals. So, whenever a Folk Hero does something Folksy and Heroic or an Urchin does something Urchiny, they’ll be rewarded. It’s a new way to encourage role playing, with players directly benefiting from acting as their character would in any given scenario.
Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. Now in order to make camp, you first need supplies. You know all the food and scraps you find around Baldur’s Gate 3? Well from now one, you’ll need that to set up for a full rest. Finally, a use for your giant hoard of dead fish!
Also coming this patch are Mini Camps, context-dependent environments that offer an alternative to returning to your HQ by the river. From the Chapel near the Ravaged Beach to the Underdark, we’ve recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest.
Here’s the community update #13 video if you want to watch.
Let us know in the comments if you’re looking forward to this patch next week! Check out the official announcement trailer below if you’ve not seen anything about this game.