Critique Gaming brings us Interrogation: You Will be Deceived, an in-depth look into the subtle, and sometimes less than subtle art of getting information out of suspects. Having no first hand experience in this area of expertise I decided to just throw myself headfirst into the game. Armed with just a bedside light and stern look. This wasn’t going to go well as I’m sure there needs to be more ways of making people talk.
Interrogation does exactly what it says on the tin and a lot more. You play the role of a newly recruited interrogationist in the local police department to head up your own team. The game mechanics are fairly simple to grasp, you can see the pupils dilate and you can see the pulse rate. After a short training run with an actor you discover that if the pulse goes up then they are getting nervous, if the pupil dilates then they are more responsive to your questions. Read the signs and decide which avenues to go down first.
In a nutshell that is the game. However it’s not a case of unconnected suspects, there is a whole organisation for you and your colleagues to bring down. Uncover sinister terrorist activity, race against the clock to find bombs or save hostages or just chill out at the bar. Well obviously don’t just go to the bar before you have had a hard days interrogating, the rewards don’t come first. Spend your budget wisely and utilise your agents to their strengths.
Interrogation was a bit of a mixed bag for me, initially I was a bit slow to really get into it, the first proper interrogation I was overthinking and it just got a bit boring and repetitive, but the next few I really got into with the expanding plot line and the time restraints. I was desperate for a confession and was feeling the pressure. Things just started to get a bit over complicated. There were interviews with journalists, informants, agents needing to confess things, and it all just got a little overwhelming. All I wanted to do was get the next set of suspects in and talk to them. Chatting to the local experts was longwinded and the information attained was complicated and possibly a little pointless.
I didn’t think that I would enjoy the game as a whole, but I was pleasantly surprised to find myself wanting to just interrogate one more suspect before turning in for the night. Some suspects are harder to crack than others, and I really enjoyed it when there was more than one suspect to cross-examine. Sometimes you work out who the criminal is really early, but the art is getting them to crack.
Interrogation is mainly set in an interrogation room. The main aspect of the game is the words used and not the pictures seen. There is a sense of isolation and darkness generated from the simplistic graphics that suit the game very well. I’m a bit of a fan of retro and having characters slide into your scenes from the edge of the screen always fills me with a bit of joy. All the main aspects are easily understandable, and the graphics do enough to make the game a little better.
Interrogation has an interesting approach when it comes to the soundtrack. When I say interesting I mean that it doesn’t appear to be from the right game. It sounds like it should be from the horror genre. Having said that, mixed with the darkness of the interrogation room and the theme of the game, it actually sits really well. Leave Interrogation on the main menu long enough and there are some very unexpected sound effects. The audio definitely adds to the atmosphere and the pressure of getting the job done.
Interrogation ticks a lot of the boxes that make a game engaging and interesting. However with regards to longevity, I feel that once you have completed it there will be little reason to return to play it again. The main drive for me was getting the next suspect in and learning the facts. Having said that, Interrogation will not fade in terms of enjoyability through the generations, so I don’t see it not having appeal in 5-10 year’s time.
Interrogation is a good game. It lacks the cut and thrust of a shoot ’em up, or the intensity of driving an F1 track. But for what it lacks it makes up for in atmosphere and pressure. I really enjoyed playing Interrogation, but I felt that it would be a very good part of a bigger game. All the other aspects could have been more interactive to make the game grow. Maybe Critique Gaming will expand upon the idea and go bigger and better. Fingers crossed, because I’m definitely on the look out for what they are going to do next.
I have decided to award Interrogation: You Will be Deceived a Thumb Culture Silver Award.
Disclaimer: A code was received in order to write this review