Leaping like a raptor onto its prey, Jurassic World Aftermath Collection is out now on PlayStation 5 and Nintendo Switch. Developed by Coatsink and published by both Coatsink and Thunderful, just how would this original Oculus Quest VR Jurassic World game play out on console?
“What Fools We Were, Trying To Run Before We’d Learned To Walk.”
Set between Jurassic World and Jurassic World: Fallen Kingdom, you find yourself literally crash-landing onto Isla Nublar in the Aftermath Collection.
Control-wise you have a handy sprint button (you will need this however it’s not always the best method) along with the standard movement and interaction buttons. I enjoyed the idea of being able to lean around corners using the bumper buttons, although at times I did want to regret my actions in doing so!
You play as a character called Sam who is a professional smuggler and security expert.
As Mia guides you around the facility it does not take you long to establish that you are not alone. With the thuds of raptors as well as other dinos such as T-rex’s nearby, you need to keep your wits around you and always be wary of your hiding spots within each room.
When it comes to puzzles there is a good blend of mechanics in play.
One of the tasks I came across early on was to sort out an antenna signal and to do this you needed to align a waveform, not too dissimilar to how you achieve it in Spider-Man. Sorting out the frequency with one stick and the amplitude on another, all seemed ok. That was until you hear the clump, clump, clump of a raptor. Yep, you guessed it, the raptors hear the interaction sounds you create and come quickly to see what is going on! Rapidly taking cover you realise that setting these 3 devices is going to be a tricky affair, especially when at times you lose sight of where the raptor is.
I have not played a game as tense and as frustrating at times as Jurassic World Aftermath Collection for a long while. It really sucked you into the situations and I realised at times that I was holding my breath in real life patiently waiting a dino to leave where I was hiding alone! I tended to not dwell in one location for too long however through exploration you will find alternative routes at times as well as hidden collectibles and secret information.
Graphics & Audio
I loved the graphics in the Aftermath Collection. It reminded me of one of my favourite games XIII along with Borderlands in that the artwork looked all hand drawn in a comic book cel-shaded style. While there is not really much gore, the terror and fear you encounter comes down to the simple audio of snarls and the thuds of dinos getting closer as the volume increases.
Jurassic World Aftermath Collection is unsurprisingly not that long, even with both of the parts contained within it. With up to 8 hours of gameplay depending on whether you go all out to find all of the collectibles and secrets, you probably are not going to really pick it up again for another play though for a while.
Having been a VR port to Nintendo Switch, I found Jurassic World Aftermath Collection to play ok. The were times whereby I could see how the VR experience would have made the gameplay probably feel a lot smoother and less clunky. That said the puzzles were achievable. For me, it was more the quick pressing of buttons as you try and hide inside a locker and shut the door again where it sometimes went wrong! Probably my age. I have played some VR ports to console before and you can tell that something is off with the way it feels. Aftermath did not leave me with that feeling thankfully.
If you want to play a challenging game that combines puzzles, stealth and the lore of Jurassic World then this is for you.
I award Jurassic World Aftermath Collection the Thumb Culture Gold Award!