Kazuma Kaneko’s Tsukuyomi is a Rouge-like, Tabletop, RPG from COLOPL Inc. A revised version of Tsukuyomi: The Divine Hunter that was released on May 6th 2025. Updating a few bit from the original from a larger story, one new character, a better interface and fixing the card effects in battles. For some, people who came to play this game because Kazuma Kaneko’s name is on the game. Which for those who don’t know, he’s the original artist for the demons in the Megami Tensei series.
But let’s get to the bottom of this case. However, don’t be surprised when we get to discussing the art portion of the review.
Slaying the Spire II has prepared me for this game a bit too much.
What does it mean to be a Tsukuyomi
We start off playing as Tsukuyomi of Izayoi appearing in the Hashira. This colossal building that was disconnected from the world due to a ritual. Our job with the other Tsukuyomi is to find the source and stop it. Along the way, we’re given choices from saving civilians, fighting Jinmas that block our way. However, after every fight with a Jinmas you will pick a card to add to your deck of starter Jinmas.
Once you complete the first set of floors, you’ll go to another Tsukuyomi who has their own deck of Jinmas that have a different synergy. However, my favorite Tsuyomi with the best Jinmas synergy is the Tsukuyomi of Mangetsu. The reason for my choice is because of the Jinma card Hariko Inu. Hariko Inu can upgrade 8 times from getting the last hit on enemy Jinmas. The final form allows for 50 damage times three, so having 150 damages for one Odo makes it perfect!
This header is AI-generated
With the game having an okay sound track and with everything being created by hand, like the scenery and character. I just have to ask why AI was helping with the art for the Jinmas. Which anyone would understand if they have little time for unique designs. Yet, we have methods that use placeholders or allow us to customize the Jinma cards. Well, we are allowed to customize the cards. Only through Okami can we pick a dialog of what each god can be.
Yet, from comments made by Kazuma Kaneko, the reason Ai was to show that AI will be a major key component in gaming. He wants us to try and tell apart the art he himself made versus what the AI made. However you slice it, if Kazuma Kaneko can make some of the art for the Jinmas why not do it to all. It honestly feels like a parent having a favorite child, but won’t tell anyone who it might be.
At least I’m getting my steps in!
You can complete the game with a whopping 10 hours in one seating if you know what you’re doing. Understanding the synergy and executing the right combo with the 4 Odo to spend. If you play the game Slay the Spire, you can easily understand and use the cards with a bit of reading. Now completing the Jinma card catalog will be a task to keep track of. The reason I say this is because with Okami allowing us to choose the design of the card, you will have to remember what you think is available.
So many heads for just one god
Kazuma Kaneko’s Tsukuyomi is a game that you can play if you want to see some redesigns for certain demons and gods. However, playing it has small issues that the AI issue alone is to blame. The map in-game is another enemy you wouldn’t think is against you until you reach a split path. Sometimes, you’ll have a good look at what lies ahead. While another you can only see two lines, but no idea which path carries more benefits. With that in mind, I feel this game is just a play until you get to the end and never touch again.
This game has a lot of potential, but some of it even in this remake did not achieve the top floor, but only the middle.
I give Kazuma Kaneko’s Tsukuyomi the Thumb Culture Silver Award!
Disclaimer: A code was received in order to write this review.
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