Published by nDreams and available on all VR platforms, Reach promotes itself as a groundbreaking action-adventure with expert VR immersion. It’s available now on the Meta store for £32.99. Does it meet the high expectations it received since it was first revealed? This is also coming from one of the better VR Developers out there?
Reach for the Stars
You take on the role of Rosa, a reluctant hero thrust into a hidden underground realm beneath the surface. When ancient realities collide, you must master versatile tools, traverse towering ruins, and engage in visceral combat against mythical threats. As you progress, you’ll uncover the layered secrets of a long-lost civilisation and face the consequences of your actions. Realising that every move shapes your journey and the world around you
Gameplay
When you watch the trailer, you will think this game is an action-adventure game, which it is. You don’t see that this is also a puzzle exploration game as well, think Tomb Raider. This doesn’t take away from the greatness of this game. I want everyone to be aware of what to expect from this amazing game. In the game, you climb, zip-line, grab onto ledges, and the best part, press a button while swinging your arms to jump for more immersion.
You can choose to go all out, run and gun through the levels, or crawl and hide behind walls waiting for the perfect opportunity to take them out stealthily. Armed with a bow that has different ability arrows, a shield to whip across the level, feeling like Captain America, or stealing the enemies’ weapons. Just don’t be disheartened if you can’t figure out some levels right away, as it took me some time to figure out some puzzles.
Reach on Quest 3 is very impressive for a standalone game with a good sense of scale, lighting, and environment. Some areas, though, may feel less polished, but they certainly didn’t affect how I viewed the game. It’s still one of the better-looking games on Quest 3. Reach also has good sound design as it’s very much one of its strengths, which paces well with the game and intensifies with action sequences.
Glitches and Bugs
I encountered bugs throughout the game, but luckily, nothing was game-ending. One time, I phased into the wall and just restarted from the last checkpoint. Another time, some platforms disappeared, but we were able to somehow get around it. nDreams has really been working hard to get this game fixed, as many day 1 issues have been fixed, so I feel confident it’s only a matter of time till everything is fixed, as I’ve always trusted nDreams in the past.
Longevity
Reach is an average of about 7 hours with collectable upgrades and hidden paths, which gives you an incentive to go back and explore after you finish the game, perfect for completionists. Reach is not built for infinite replay, and there is no multiplayer content, but it offers good value for your time with how well other VR games deliver on this scale.
Final Thoughts
nDreams has delivered another great VR title, as it’s an impressive showcase of what VR action-adventure can be. It’s a combination of great movement, cinematic storytelling, and finely tuned combat. The environments are rich and atmospheric, and the spatial audio pulls you deep into its world. The voice performances bring real emotional weight to the journey. While it’s not the longest game out there, every hour feels purposeful — packed with discovery, danger, and beauty. The intuitive controls and strong sense of momentum make exploration genuinely exhilarating, and the narrative balances mystery with heart.
Reach receives the Thumb Culture Gold Award. I really wanted to give the Platinum, but with the bugs and glitches was hard.
Disclaimer: A code was received in order to write this review.
YouTube | Facebook | Twitter | Instagram | Discord | Podcast
