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MindsEye – PC Review

It looks like a pitch black room, with dust particles floating around. A single light illuminates a triangle symbol with the word MINDSEYE below it. Both the triangle and text are a glowing light blue.

MindsEye was released back in June 2025 on Steam. And was shown to be a new action, single player experience by the team at Build a Rocket Boy. Now, I’ve heard the negatives already about the game, but I’m always happy to give any game a fair shot. In addition, MindsEye has had a few updates since release which are meant to make the game run smoother. You can grab the game for £54.99 on Steam, or the Deluxe Edition, which will set you back £66.99, and that comes with a few extra goodies.

Robot evolution, what is the worst that can happen?

Things are about to get crazy.

Gameplay

We start MindsEye with a rather interesting opening cutscene, that shows the character Jakob Diaz, and his team. After Diaz sends his drone to check out an underground cave, he uncovers something odd, that leads to him being discharged from the army. This then skips us ahead in time to where Diaz meets up with his friend Seb. Who is kind enough to help him get a security job at a big corporation. And just like these plots go, stuff happens.

There is a scanner to help mark foes.

Gameplay is way more on the simpler side. I expected a lot more for a modern action game, but MindsEye keeps it basic. You will drive to point A to point B, while you listen to some dialogue, but the game does offer to skip to your destination. There isn’t any skill trees, but you do pick up guns from fallen enemies and are able to find a couple. With an achievement being listed for doing so. We do get a small drone which is useable in combat, it only gets four skills in the whole game, but they are useful. Like having, it hack enemy drones to fight by your side, and pull aggro, or quickly immobilizing robots.

Graphics & Audio

The best way I could describe my experience with the visuals and audio in MindsEye is awkward. Though the game isn’t exactly potato quality visually, it has no right struggling the way it goes for what you get. Even on lower graphic settings, there are numerous graphical errors. Including but not limited to things disappearing and reappearing over and over, shadows behind your car being a long black rectangle, as if your vehicle is blocking all light. There is also a strange light which I can only assume is meant to be a light glaring off something in the sun, but end up looking like random flash photography as you drive.

Gonna level with you, I have no clue why his face is like that. But hey robots!

Audio wise is just as awkward. The driving segments are incredibly long, and lengthened further by a quiet or sometimes non-existent backing track, leaving you getting way too familiar with engine noises and little else. The way the lines of dialogue are spoken also feels very random, like the characters are having conversations with separate people instead of each other. The way they respond makes no sense most of the time.

Longevity

With 30 achievements to collect and 35 story missions, MindsEye clocked me a total play time of 12 hours. The game itself it pretty straight forward, but I was expecting an actual open world to explore. There isn’t any optional objectives to do or hidden collectables. But MindsEye has something called Arcadia, which is a tab for you to check out custom-made levels. With some made by the devs and others by players. I didn’t bother with this because after checking some of the oddly placed portals that MindsEye put in my way. They were kinda lame. For the achievements themselves, most are for the story with a couple being how you take out certain enemies, such as headshots. I ended up with getting 26, with me missing the last weapon, and needing to stun like 3 guys. So I might clean that up.

I only found two while playing.

Final Thoughts

To start off the gameplay is way too basic, even by modern standards. You go here shoot some basic enemies, then proceed to drive for ages with no real danger, to only shoot again. Later on even gun fight sections seem to drag out a little too long, which after the first 3 hours I wanted to drop the game. There are a couple of mini-games to break the flow, but even they are far and few between. We don’t get to explore the world and the world itself is lifeless.

For the story it was just terrible and a filled with a bunch of silly deus ex machina moments. The plot couldn’t decide what it wanted to do, and chacters never get the development for you to actually care for these people. MindsEyes ending was extremely disappointing, and with the boring and even worse post credit cutscene, I was glad the game was over. Only positives I could say, is that I didn’t suffer one bug that ruined or broke my game. So with all that, I am giving MindsEye the Thumb Culture Bronze Award. For the price they are asking, I would look somewhere else.

Disclaimer: A code was received in order to write this review.

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