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Project P.I.T.T – PC Review

I have been dabbling in more games that look great at killing time. This time my eyes are set on Project P.I.T.T a game that was developed by the team Froke. From what the pictures show all I have to do is push some cute little ducks into an unknown pit. That does not sound too bad, if you wish to check the game out for yourself then it will be on Steam. A Demo is also available via the link here.

And I thought I was a bottomless pit.

Gonna make this as easy as possible.

Gameplay

We start off in an elevator at a new job, after leaving it we have one simple task. Feed the pit! Players will do this by crafting ducks via a nearby machine but will slowly over time unlock other items to. As items are gathered and thrown down into the pit a combo will trigger leading to bonus cash. A machine nearby offers upgrades for you to begin creating new ways to earn money faster, or by offering parts to make stuff. Like fans, panels, or magnets. When meeting certain criteria in Project P.I.T.T some words will appear on the screen, although I didn’t pay much attention to it. One was hard to notice since It made float up into the air.

It was not easy.

There are some fun upgrades to earn as well, such as the golf club to smack those ducks into the hole. Or basket ball hoops, to launch a cash register through. You will know how far you’ve progressed thanks to the yellow rings around the pit itself. With each announcing a phase completion once completed, this leads to the world around you beginning to shift. Right now, as this review is being written, my warehouse destroyed a wind tunnel I had created, with falling debris. Which is a shame as it took me an hour and half to make it.

Graphics & Audio

Project P.I.T.T sports a pixel, low-poly art style. Being in a big, empty warehouse there isn’t a whole lot of environment around (besides the ominous glow of security cameras following your every move). While the lighting is good and the mass quacking of ducks is entertaining, there’s not a whole lot of sound in the game, and also lacks music. I don’t have an issue myself however, as typically with game like this I’ll just listen to my own music. I do think it’s really cool watching some of the machines creating the products.

Upgrades, baby, upgrades!

Longevity

I sank about 8 hours into Project P.I.T.T and I think I was mainly doing everything wrong. You can easily squeeze more time out of it, but I was done for now. For the achievement hunters, there are 23 to unlock with some for completing certain milestones. Such as making 400+ products a minute.

Final Thoughts

Project P.I.T.T is more on the slow burner side when it comes to its gameplay. It was interesting at first, but I just felt as if you don’t get rewarded at a steady pace. At the point of this review I had only reached the second item and that was the cash register, and this was fully upgraded. I was expecting horror vibes to gradually build as well, but sadly I was mistaken on this side too.

A couple of issues I would like to point out, the physics are at times unpredictable causing some of my fans to launch stuff randomly. At first, they were being knocked out of place by the rumbas you are able to get. But I locked them in place and still had the same results. Panels can get stuck when accidentally clashing with one another. Project P.I.T.T isn’t a bad game and does well if you wish to take your time, so it’s getting the Thumb Culture Silver Award. For me, it was just too grindy, and making the constructs was such a pain.

Disclaimer: A code was received in order to write this review.

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