Live A Live comes to the Nintendo Switch a thing of intrigue—a game that has waited 28 years for a western release, and one that has websites and reviewers singling out this remaster as a standard-bearer in games preservation done well. The hype is strong and expectations are high, particularly for a game that due to its age could potentially not hold up to modern sensibilities. From a distance, the game’s background appears mysterious. Searches for reasons why this 1994 SNES release never travelled outside of Japan give conflicting reports. Maybe low sales are the culprit—Square Enix shifted only 270,000 copies originally. Square’s other games that year did much better in comparison, at least in Japan. It’s possible that Live A Live’s unique structure—seven narratives, each designed...