Video games have a wonderful habit of touching on tough subjects in the most unique fashion sometimes. Should that be titles such Hellblade: Senua’s Sacrifice touching on psychosis, The Town of Light heavily talking about mental health throughout, The Cat Lady taking a stance on suicide, Sym looking at social anxiety, and The Mull Littoral looking into anxiety. They all focus on telling a story by merging gameplay and story elements in conjunction with the selected mental health having some form of a hindrance on the progression, or dialogue. Far From Noise from developer George Batchelor, is one of these titles to fall under the category of subtly exploring depression by shifting the conversation between how you react to the current situation, but talks about life and death and how we ...