Since Writing this review the game has had a few updates, however, the game has now started to refuse to load. Once we get it updated and it works we will revise this review to take into account the latest physics engine that has been patched in.
I love racing games, however I have never played a game where the developers have got it so wrong. The game has no realism to it whatsoever, which is a great shame, because if they had mastered the issues I think this could have been an amazing game.
Super Street: The Game was released on 13th September 2018 and is available on PS4, Xbox1 and PC. It was developed by Team 6 Game Studios, and Rebel Games. The game came from a car enthusiast magazine called Super Street, founded in 1996. The magazine and online presence is based on the aftermarket automotive tuning culture.
Along with the magazine, the game is also based on tuning your car. This game is like no other when it comes to customisation. You can literally customise every part of the car, including the interior. It has a career, quick race, and online game modes to play.
Super Street starts with a fully-fledged customised car where you learn the controls. Once completed you are taken to a garage of old battered cars for you to choose from. Although the cars are not licenced, they are certainly recognisable to licenced cars. Make sure to choose wisely as unlike other racing and customisation games, you can only chose one car. This will be your sole project throughout the game.
The career mode is based on completing events, each event holds five races. Each event compromises of Sprints, Time Trial, Circuit, and Eliminators. Each race you win gives you money (to customise your ride) but you also become more recognised by winning. The more recognised you become you get invited to better events, but you also get recognised by crew members. Crew members come with different stats, some improve your ride, and some have better knowledge of events and so on.
My initial thoughts were that the game is quite realistic because the car becomes damaged if you hit something, for example, I hit the side of my car off a lamppost whilst turning a corner and my door was hanging off, so it started with nothing but good thoughts, however as the game continued I quickly found out I was wrong. As I continued playing the game it reminded me of The Fast and Furious, but for the wrong reasons… It gets you furious, fast! Why you ask?
The game has literally no physics to it, and the cars do not handle like any other racing game. If you hit a bump at the wrong angle, or your bumper is tapped by another car, your car will spin out or even barrel role. In most racing game you can break around a corner, creating a drift, but not in Super Street: The Game. If you try to break into a corner, your car will again spin out. It takes a long time to get used to this and multiple attempts at each race. I not iced that if you crash you may as well just restart the race, as you will have very little chance of catching up.
The game likes to tell you throughout to ‘master the hand break’ which is a great tip, yet it is impossible to master. Even with upgrades it makes very little difference.
This brings me back to my starting point of that the game is based on the car enthusiast magazine, Super Street. I assume this game has been developed for people who are in fact car enthusiasts, or even a mechanic for that matter, because you need to know a lot about cars in order to make your car work.
After wasting lots of cash and messing around with different parts I could not improve my car, other than gain extra speed (which in this case is a negative, as the faster you go, the less control you actually have of the car). I happened to notice that on one of the loading images the wheels of the car were angled, so I took myself into the garage and copied the image, tapering my wheels at 15% inwards and wow, what a difference it makes.
Anyone playing this game would never think of having to do this, which basically means this game will be no fun for anyone unless you’re a car upgrading enthusiast.
So, in a nut shell the game is very frustrating, very repetitive and ends up in quitting the game in many circumstances.
This only covers the career mode. Unfortunately I cannot comment on multiplayer as every time I have tried to play it, there is no one else online. Is this a coincident, does no one play the game because it is so frustrating, or has it not been advertised properly? I’ll be honest, I had never heard of the game before until I was asked to write this review.
With the negative game play out of the way, you can (if you put up with the annoying parts) create a really impressive looking car.
I think the graphics on the game are pretty decent, they are not the best but also not the worst. There are a few glitches within the game though which are extremely frustrating. The most annoying being invisible walls or barriers, whatever it is. But when you’re on a time trial event and you’re driving along and all of a sudden smash into nothing, it’s pretty frustrating! As I said above, at this point it is worth restarting the race and trying again to avoid that invisible object.
I like the music on Super Street: The Game, however the sound effects aren’t the best. A lot of them are too quiet so you can’t really hear them (like tyre skids). Along with that, when you crash all the sound stops, exhaust, actual crash sounds, and background music.
I’ve spent around 5 hours playing this game, most of those hours being frustrated with a few choice words.
The game modes available are enough, it’s just a shame to see no one ever online to play the multiplayer option, as I would like to see what that is like. As I mentioned above, I’m not sure why people are not online.
Unfortunately I did not enjoy playing this game as a whole. It has been more frustrating than fun. That said, once I changed my tyre stance, the game did become easier and more enjoyable as there is more control over the car, however that does not fix the bugs and invisible objects you smash into every now and then.
I think the cost of $49.99 is a bit steep for a game which needs so much work done to improve it. It is almost like you’re playing the Beta stages of the game.
Disclaimer: We received a code to carry out this review